Tip: The house icon next to a room asset indicates that it is the starting room. This is the reason our game room opens first, and to set the menu as the starting room, drag rm_menu and place it above rm_game. Under the “Room Order” tab, you will see a list of rooms, where rm_game is first and rm_menu is second. Click on it, and from the menu that opens, select At the top of your Asset Browser, you will Want to change the room order, so that the menu room comes first and Room: however if you run it now, you will see that the game room opens Open the menu room first, and then allow us to transition into the game The game, only one room can be active at a time. Size, so go into the Room Settings in the bottom-left corner of the IDE,Īnd set the Width and Height to 10 respectively - the same as our game room. Room Editor for our new room will open up. Go into your Asset Browser, select the “Rooms” groupĪnd create a new Room asset. Want to add a new screen to our game for the main menu, so for that we We will make use of a variety of image assets for our in-game elements and interface animations, which you can download by clicking here. This page is divided into the following sections: We’ll also add a highscore feature so the player stays motivated Now we’re going to expand our game byĪdding a main menu and a game over screen, using Sequences to animate The previous part, we added fire to our windows which could beĮxtinguished by shooting foam. Here is a video version of this tutorial: This site. You can refer to the index page to navigate to the other parts. Is Part 4 of a 4-part series, all of which are available for free on Playable character, generate infinite obstacles, build a solid game loop Series will take you through developing an infinite platformer game in
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